Kept close to what's already built — the open question was never idle, it's work.
02Instruction
9:41100%
Station 1
Jab — Cross
Teddy · 0:42
READY — BEGIN ROUND
Brass for the station label, not red — red is reserved for live/active state once WORK starts.
03Work
9:41100%
Round 1 of 1
1:47
42
Punches
The undecided screen. Camera + skeleton shrinks to a corner proof-of-tracking, not a hero — the ring stays primary, punch count reads as the second-biggest number on screen, same display face as the timer so neither reads as secondary.
04Rest
9:41100%
Rest — move to next station
0:34
Next: Station 2 · Slip & Roll
Green, not red — the one deliberate break from the accent, so the body reads "stand down" at a glance.
05Summary (new)
9:41100%
Session complete
5 stations · 15:00
New PR — punches
Total punches212
Avg pace1.4/s
Stations done5 / 5
Not in the app today — proposed new screen. This is where gamification (streaks, PRs, the radar chart) lives, kept off the live WORK screen per the brief.
System notes — Concept A
Accent discipline. Red = live/active only (WORK). Brass = informational (instruction, stats). Teal/green = calm/data (rest, summary secondary stats). Three colors, three jobs, never overlapping.
Type. Anton for anything read from a few feet away at a glance — station names, timer, punch count, round summary title. Work Sans for anything read up close — captions, labels, stat rows.
Camera. Skeleton overlay shown small and plainly on WORK, not blown up into a big "AI" moment.
Open call. Punch count matches the timer's visual weight here rather than staying secondary.
Concept B — Fight Card
01Idle
9:41100%
Station 01
Jab Cross
3 Min Work / 60 Sec Rest
Tap to start ›
Broadcast lower-third instead of a poster — the title card slides in like a fight-night graphics package.
02Work
9:41100%
Round
1/1
Time
1:47
Punches
42
Camera feed is the screen, full-bleed, skeleton drawn life-size. Stats ride a lower-third bar like a TV broadcast graphic instead of sitting in a ring.
03Instruction
9:41100%
Teddy · 0:42
Station 01
Jab — Cross
Ready ›
Video still gets the full frame — the lower-third only shows up to name the station and hand off to WORK.
04Rest
9:41100%
Rest
0:34
Next: Station 02 · Slip & Roll
Same title-card system, green instead of red — one system, one rule swapped, not a different screen language.
05Summary (new)
9:41100%
Tale of the tape
5 Stations Done
Total punches212
Avg pace1.4/s
Best roundRd 3 · 58
Borrows real boxing-broadcast language ("tale of the tape") instead of a generic fitness-app recap card.
System notes — Concept B
Hierarchy flip. Concept A treats the timer ring as hero and the camera as a small proof-of-tracking box. This flips it: the camera feed is the background, stats are an overlay.
Register. Broadcast/kinetic — closer to EA UFC's live HUD than to a fitness app. Best fit if the brand should feel like being inside a televised fight, not inside a calm workout app.
Risk. A full-bleed live camera view is more exposed/less private than a boxed preview — worth a real gym-floor gut check before committing.
Concept C — Trainer's Board
01Idle
9:41100%
Station 01
Jab – Cross
Start
3:00 work · 60s rest
Chalk-underline instead of a glow. Reads as gym signage, not an app splash screen.
02Work
9:41100%
Round 1 of 1
1:47
Punches
12
Timer is a plain scoreboard clock, not a progress ring. Punch count is tally marks up close, only converting to a bare number once it's past quick-glance range.
03Instruction
9:41100%
Station 01 · Jab – Cross
Teddy · 0:42
Ready
Video framed like a taped-up corkboard photo, brass border — not a slick 16:9 media player chrome.
04Rest
9:41100%
Rest
0:34
Next: Station 02 · Slip & Roll
Same chalk-underline device as idle, green ink instead of red — no new visual vocabulary introduced just for rest.
05Summary (new)
9:41100%
New PR
5 Stations Done
Total punches212
Avg pace1.4/s
Best roundRd 3
"New PR" reads like a stamped tag, not a confetti badge — restrained the same way the tally marks are.
System notes — Concept C
Register. Analog, blue-collar gym-wall — the opposite pole from Concept B. No progress rings, no gradients on the timer, nothing that reads as "app" over "gym equipment."
Tally marks. A deliberate texture choice, not just decoration — it's how a corner actually counts on a scorecard. Falls back to a plain number past ~20 so it stays legible instead of turning into wallpaper.
Fit check. Closest to the "surly old-school" register — plainest, least "tech," furthest from a slicker competitor like FightCamp.
Concept A, real brand palette — black / white / red
Same layout as Concept A, one variable changed: the accent system swapped for Teddy's actual existing black/white/red, matched to teddyatlas.com and the working name's own site — not a new design, a straight recolor to make the palette question concrete instead of abstract.
01Idle
9:41100%
Station 1
Jab — Cross
START
3:00 WORK · 60S REST
Same layout, pure red/white/black. Loses the warmth, gains a direct line to Teddy's existing identity.
02Work
9:41100%
Round 1 of 1
1:47
42
Punches
Punch count in white instead of brass — without a gold/brass tone available, it has to share white with everything else informational, which is the real cost of this palette: one fewer distinguishable role.
System notes — real palette
What's gained. Direct continuity with teddyatlas.com and the working app name's own site — no "which brand is this" confusion for Teddy or Teddy Jr.
What's lost. The three-color system (red/brass/teal) collapses to two (red/white) — brass's job of marking "informational, not urgent" has nowhere to go, so instruction-screen text and the live punch count end up competing for the same white.
The actual decision. Not "which looks better" — it's whether the station screen should read as an extension of Teddy's personal brand, or as its own product with its own system the way FightCamp's app doesn't borrow ESPN's on-air graphics. Both are legitimate; this page just makes the tradeoff visible instead of implicit.
Five palette directions
Same idle screen, five color systems. Not ranked — pick one, mix two, or reject all five and say what's actually wrong with them.
AEmber (current)
9:41100%
Station 1
Jab — Cross
START
3:00 WORK · 60S REST
Warm coral + brass + teal. Matches the app's own Theme.swift already. Distinctive, but shares no DNA with Teddy's existing sites.
BCorner Classic
9:41100%
Station 1
Jab — Cross
START
3:00 WORK · 60S REST
Pure black/white/red, matched to teddyatlas.com and the app's own site. Direct brand continuity, two-color system.
CChampionship
9:41100%
Station 1
Jab — Cross
START
3:00 WORK · 60S REST
Deep oxblood + real gold, not brass-tinted cream. Championship-belt register — richer, more expensive-feeling, less "gym app."
DQuiet Corner
9:41100%
Station 1
Jab — Cross
START
3:00 WORK · 60S REST
Grayscale + red used only for the live/urgent state, nowhere else. No brass, no gold — most restrained of the five, closest to Nike Training Club's register.
ERing Magazine
9:41100%
Station 1
Jab — Cross
START
3:00 WORK · 60S REST
Cool navy-black + cream + red — vintage boxing-editorial mood (old fight-program/magazine register), the one option that isn't warm-toned at all.
System notes — palette directions
A vs. B is the brand-continuity question already flagged: own system vs. extend Teddy's existing identity.
C and E both stay red-based like B, but change the temperature and material feel — C reads expensive/ceremonial (a belt, a trophy), E reads editorial/vintage (a fight program, a magazine). Neither is a compromise between A and B, they're genuinely different bets.
D is the stress-test of B — what black/white/red looks like with the discipline turned all the way up, red touching nothing but the live state. If B feels like "too much red," D is the answer; if D feels "flat," that's the case for keeping brass/gold somewhere.