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Station screens

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System notes — Concept A

Accent discipline. Red = live/active only (WORK). Brass = informational (instruction, stats). Teal/green = calm/data (rest, summary secondary stats). Three colors, three jobs, never overlapping.
Type. Anton for anything read from a few feet away at a glance — station names, timer, punch count, round summary title. Work Sans for anything read up close — captions, labels, stat rows.
Camera. Skeleton overlay shown small and plainly on WORK, not blown up into a big "AI" moment.
Open call. Punch count matches the timer's visual weight here rather than staying secondary.

Concept B — Fight Card

System notes — Concept B

Hierarchy flip. Concept A treats the timer ring as hero and the camera as a small proof-of-tracking box. This flips it: the camera feed is the background, stats are an overlay.
Register. Broadcast/kinetic — closer to EA UFC's live HUD than to a fitness app. Best fit if the brand should feel like being inside a televised fight, not inside a calm workout app.
Risk. A full-bleed live camera view is more exposed/less private than a boxed preview — worth a real gym-floor gut check before committing.

Concept C — Trainer's Board

System notes — Concept C

Register. Analog, blue-collar gym-wall — the opposite pole from Concept B. No progress rings, no gradients on the timer, nothing that reads as "app" over "gym equipment."
Tally marks. A deliberate texture choice, not just decoration — it's how a corner actually counts on a scorecard. Falls back to a plain number past ~20 so it stays legible instead of turning into wallpaper.
Fit check. Closest to the "surly old-school" register — plainest, least "tech," furthest from a slicker competitor like FightCamp.

Concept A, real brand palette — black / white / red

Same layout as Concept A, one variable changed: the accent system swapped for Teddy's actual existing black/white/red, matched to teddyatlas.com and the working name's own site — not a new design, a straight recolor to make the palette question concrete instead of abstract.

System notes — real palette

What's gained. Direct continuity with teddyatlas.com and the working app name's own site — no "which brand is this" confusion for Teddy or Teddy Jr.
What's lost. The three-color system (red/brass/teal) collapses to two (red/white) — brass's job of marking "informational, not urgent" has nowhere to go, so instruction-screen text and the live punch count end up competing for the same white.
The actual decision. Not "which looks better" — it's whether the station screen should read as an extension of Teddy's personal brand, or as its own product with its own system the way FightCamp's app doesn't borrow ESPN's on-air graphics. Both are legitimate; this page just makes the tradeoff visible instead of implicit.

Five palette directions

Same idle screen, five color systems. Not ranked — pick one, mix two, or reject all five and say what's actually wrong with them.

System notes — palette directions

A vs. B is the brand-continuity question already flagged: own system vs. extend Teddy's existing identity.
C and E both stay red-based like B, but change the temperature and material feel — C reads expensive/ceremonial (a belt, a trophy), E reads editorial/vintage (a fight program, a magazine). Neither is a compromise between A and B, they're genuinely different bets.
D is the stress-test of B — what black/white/red looks like with the discipline turned all the way up, red touching nothing but the live state. If B feels like "too much red," D is the answer; if D feels "flat," that's the case for keeping brass/gold somewhere.